


You can do this by duplicating a project before making updates or saving your latest version as another project. This way, if you mess something up in a later step, you can return to an older, working version of it. I did learn a valuable lesson from giving up on my second attempt though - keep older backups of your projects. The option we are interested in is GameMaker Language: This will create a project where the default programming is done using the GameMaker Language (GML). I don't look back on that as a failure now since I ended up picking up a new project right after, but it is definitely something to go back to… if I feel inclined (remember: don't do anything you aren't actually interested in!). I spent a few hours trying to fix the bug (when I created a timer to spawn enemies at an interval, the game stopped working entirely) and ended up giving up. When I attempted a second one, things went sideways. Description A game project for Gamemaker Studio 2 that goes with a tutorial that runs you through making a player map that scales your world down to a surface that you can then draw onto the GUI layer. When I completed my first video game tutorial, everything went smoothly. You're going to encounter errors, bugs, feel confused and frustrated. Here are a couple more general coding tips that can help improve your productivity: Dont be afraid to use the trigonometric functions.
